AI Pac-Man Clones: Reviews Indicate They’re Much Worse Than Anticipated

The Intersection of Video Games and Generative AI
As technology advances, the realm of video games is experiencing exciting innovations, particularly through the use of generative artificial intelligence (AI). Major tech firms like Microsoft and Google are developing AI models capable of crafting virtual worlds, albeit with some limitations. Notably, Elon Musk’s xAI has designed Grok, a generative AI chatbot that can attempt to recreate classic arcade games, such as Pong and Pac-Man, by simply interpreting user input.
Creating Classic Games with AI
Using Grok is relatively straightforward; you simply need to prompt it with a specific request. For example, saying "write me Pong" will initiate the process of game creation. However, the results can often be underwhelming. One xAI employee, Taylor Silveira, boasted of success in creating a functional Pac-Man clone, with ghosts navigating their maze while Pac-Man consumed dots and power pills. But how effective are these AI-generated games?
User Experiences with Grok Pac-Man Clones
To delve deeper into this query, I reached out to various users on X who had created their own versions of Pac-Man using Grok. Their experiences varied significantly.
Attempt One: John Hester’s Experience
Author: John Hester – @HesterJohn
Time Spent: Two hours
John, a retired corporate software developer from California, shared his impressive, if somewhat imperfect, experience. He asked Grok for a functional Pac-Man game and found it surprisingly responsive—it produced a game in Python with a few basic elements, though adjustments were necessary for accuracy. Overall, he rated his creation three out of five stars, expressing a mix of astonishment and caution regarding the implications of such technology.
Attempt Two: SuperTrucker’s Pac-Man
Author: Justin Martin (SuperTrucker) – @supertrucker
Time Spent: One hour
Justin, an ex-truck driver from New Jersey, aimed to develop a simple game for his young son. Despite his limited coding experience since high school, he found Grok surprisingly easy to use. His first attempt, however, resulted in a rudimentary version where the gameplay elements were basic and buggy. Ultimately, he settled on making Tetris instead, giving Grok a three out of five.
Attempt Three: 8 Bit’s Visualization
Author: Jimmy (8 Bit) – @0rdlibrary
Time Spent: 15 minutes
Living in New Jersey as well, Jimmy reported a highly efficient process when creating his version of the game. He used a reference image of the original Pac-Man, achieving rapid results despite minor inaccuracies in sound and maze design. He awarded his clone a score of four stars for its speed and functionality.
Attempt Four: OxLnk’s Quick Creation
Author: Stiven (OxLnk) – @LnkWeb3
Time Spent: Five minutes
Stiven from Estonia was astonished by Grok’s speed and asked it to produce Pac-Man in mere minutes. Though the product was far from perfect, he appreciated the efficiency, rating it with three stars.
Further Attempts and Observations
Attempt Five: Zast’s Fast Creation
Author: Stephane (Zast) – @zast57
Time Spent: 30 minutes
In an exploration of Grok’s potential, Zast found the process easy but encountered challenges related to gameplay controls and ghost behavior. He was impressed enough to give it three stars.
Attempt Six: Phreakops’ Disappointment
Author: Matt (Phreakops) – @phreakops
Time Spent: 10 minutes
In a less successful attempt, Phreakops criticized Grok’s output, rating it one star after finding the results subpar and disappointed with the gameplay mechanics.
Attempt Seven: ₿lackthorne’s Frustration
Author: ₿lackthorne – @BtcBlackthorne
Time Spent: Unknown
In a brief interaction, ₿lackthorne noted that the basic prompt failed to yield a playable version of Pac-Man, leading to a negative experience and a one-star rating.
Attempt Eight: Rich Pelley’s Challenge
Author: Rich Pelley – @richpelley
Time Spent: All afternoon
Rich, enthusiastic about recreating Pac-Man accurately, encountered obstacles with installation and set-up that left him frustrated. He ultimately rated his attempt zero stars due to the technical difficulties encountered.
Summary
The responses from these individuals illustrate a spectrum of experiences when using Grok to create video games. While some found success in their endeavors, others faced various hurdles, showcasing both the potential and the limitations of AI in game development. The landscape of gaming is undeniably changing, and the integration of generative AI opens exciting opportunities, even if challenges remain.